
Typical mob inside a room, all waiting in line to die. Avoiding arrows and running down archers isn't tough, with all the corners and small rooms to restrict their mobility. Ranged attackers are fairly common though, with skeletal archers and goatmen archers quite common, and acid spitters (magic damage) as well, so use caution. There are few magical attacks to worry about here, so resistance is still largely optional. Most characters find these levels not too difficult, since all of the narrow passages and doorways make it easy to take on monsters one at a time.
#LEVEL 5 OF DARK CRYPT FULL#
These small rooms are usually packed full of monsters, and many players enjoy leveling up in the cats since those chambers are experience honeypots. The cats are filled with numerous small chambers, most of which boast libraries, shrines, goat shrines, or skeletal tomes. Levels 5-8 are called the Catacombs, or abbreviated to "the Cats." These dark, gray and black levels are maze-like, winding through long, narrow corridors and frequently bottle-necking at single width doorways. Catacombs The smell of death surrounds me. Typical scene from the Dungeon/Cathedral levels small rooms lots of undead. The dungeon levels are fairly easy for novice players to clear through. Few monsters here possess any elemental attacks, although ranged attacking skeleton archers are very common. The monster variety consists of low level animals such as Fallen Ones and scavengers, while undead monsters are particularly abound. There is very little wasted space on these maps few internal areas are not filled with accessible rooms, so these levels feel larger and longer than some of the later areas.

These levels are marked by numerous large square rooms connected by long hallways lined with pillars, and lots of smaller side rooms behind closed doors, often filled by shrines or small libraries. Most players often call this the "Cathedral", "Church", or "Monastery", as it is directly below the desecrated building.

The uppermost four levels are called the "Dungeon" in-game when you point the mouse at the front door of the Cathedral, but this may be a holdover of the use of the term "dungeon" for any fantasy adventure area. There are a few changes in Hellfire, with some added NPCs, as well as the bridge below town that leads to the Hive, and the altered graveyard with the new sepulcher that conceals the entrance to the Crypt.Ĭlick the thumbnail to see an awesome, enormous overhead view of Tristram, composed by piecing together hundreds of individual screenshots.ĭungeon The sanctity of this place has been fouled. Tristram always has the same layout in Diablo and Hellfire it's not random at all. There are stairways down to all the levels in the dungeon from town, though the stairs down to the deeper dungeons do not appear until characters reach various minimum level requirements. All of the NPCs are found in Tristram, and some of them must be spoken to in order to receive quests and quest rewards. The town of Tristram is the first level in the game, and one that players must return to in order to buy and sell items, and replenish their potion stocks.
